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<h2>Encounter Rules</h2>
<h2>Encounter Rules</h2>
[[Ships]] (either virtual or NFTs) and [[Troopers]], preferably ones with <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician]] and <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power]] slots, are required to enter a normal encounter. You can only equip <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician]] [[Gears]] and <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power]] [[Gears]] before you enter an encounter. Once you've entered an encounter, you can no longer change your [[Gears]]
[[Ships]] (either virtual or NFTs) and [[Troopers]], preferably ones with <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician]] and <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power]] slots, are required to enter a normal encounter. You can only equip <html><img src='https://play.outlawtroopers.io/images/tactician.png'/></html>[[Tactician]] [[Gears]], <html><img src='https://play.outlawtroopers.io/images/power.png'/></html>[[Power]] [[Gears]], and <html><img src='https://cdn.cosmicclash.io/troopers/wiki/limited.png'/></html>[[Limited]] [[Gears]] before you enter an encounter. Once you've entered an encounter, you can no longer change your [[Gears]]


Amount of [[Gears]] you can equip is decided by your [[Gear Score Limit]]. You can increase your [[Gear Score Limit]] by upgrading them using [[Artifacts]]
The amount of [[Gears]] you can equip is decided by your [[Gear Score Limit]]. You can increase your [[Gear Score Limit]] by upgrading them using [[Artifacts]]


[[Encounters]] will end when you defeat the final boss or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
[[Encounters]] will end when you defeat the final boss or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.


Clear the boss node to unlock next tier.
Clear the boss node to unlock next tier.<br \><br \>
 
<font color='yellow'>Note:  whenever a ship (friendly or enemy) has at least 1 remaining shields they will receive 30% less basic attack damage from their enemies</font>
<h2>Area degen in Normal Encounters</h2>
[[Area Degen]] starts after 60 seconds during [[Normal Encounters]].
 
Only player's robot are affected by Area Degen. Enemy's robot does not take any damage from Area Degen.


<h2>Tiers</h2>
<h2>Tiers</h2>
Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of [[Normal Encounters]] are free of charge, but they do not give you any [[Credits]] or [[Reputation]].
Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of [[Normal Encounters]] are free of charge, but they do not give you any [[Credits]] or [[Reputation]].


After the forth tier, you'll require a [[Normal Access Key]] + [[FGL Token]] in order to start an encounter.
After the fourth tier, you'll need a [[Normal Access Key]] + [[Krocs]] in order to start an encounter.


[[Normal Access Key]] cost, regardless of its amount, can be replaced by a single [[Discount Access Key]].
[[Normal Access Key]] cost, regardless of its amount, can be replaced by a single [[Discount Access Key]].
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Entry fees scale according to tiers, higher tiers require more keys and token to enter.
Entry fees scale according to tiers, higher tiers require more keys and token to enter.


Key cost is capped at 10 Keys. Where as [[FGL Token]] cost is capped at 300 FGL.
[[Krocs]] cost is capped at 300 Krocs.


<h2>Planet Types</h2>
<h2>Planet Types</h2>
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Pyro: Their [[Basic Attacks]] can apply [[Burn]] for 3 seconds<br/>
Pyro: Their [[Basic Attacks]] can apply [[Burn]] for 3 seconds<br/>
Sentinel: High [[Armor]] and [[Shield]], their [[Basic Attacks]] can [[Stun]] and [[Slow]]<br/>
Sentinel: High [[Armor]] and [[Shield]], their [[Basic Attacks]] can [[Stun]] and [[Slow]]<br/>
Bomber: Their [[Basic Attacks]] hit up to 5 nearby targets<br/>
Bomber: Their [[Basic Attacks]] hit up to 2 nearby targets<br/>
Overseer: High [[Armor]], [[Shield]] and [[Damage]]<br/>
Overseer: High [[Armor]], [[Shield]] and [[Damage]]<br/>
Logistic: Fast moving units that [[Slow]] you when they come in range<br/>
Logistic: Fast moving units that [[Slow]] you when they come in range<br/>
Berserker: Deals more [[Damage]] when they have less [[Armor]] and [[Shield]]<br/>
Berserker: Deals more [[Damage]] when they have less [[Armor]] and [[Shield]]<br/>
Engineer: Increases nearby allies' [[Basic Attacks]] [[Damage]] and [[Movement Speed]]<br/>
Engineer: Increases nearby allies' [[Basic Attacks]] [[Damage]] and [[Movement Speed]]<br/>
Operative: Reduces effectiveness of your repair and healing ability as long as they are in the node<br/>
Cloner: Summon a random ally to assist them whenever you use a summoning skill<br/>
Cloner: Summon a random ally to assist them whenever you use a summoning skill<br/>
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking<br/>
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking<br/>
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Thorner: Whenever a thorner is hit, its attacker will take [[Damage]] to both [[Shield]] and [[Armor]]<br/>
Thorner: Whenever a thorner is hit, its attacker will take [[Damage]] to both [[Shield]] and [[Armor]]<br/>
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming [[Damage]]<br/>
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming [[Damage]]<br/>
Miniboss: They use random [[Gears]]<br/>
Commander: They use random [[Gears]] with high rarities<br/>
Tanker: These units are extremely tanky, they can only be summoned by Cloners<br/>
Tanker: These units are extremely tanky, they can only be summoned by Cloners<br/>
Warper: Can instantly warp to your position<br/>
[[Dominators]]: Difficult to defeat with special abilities. <br/>
[[Corruptor]]: Extremely difficult to defeat. Can only be found in [[Radiation Nodes]]
[[Corruptor]]: Extremely difficult to defeat. Can only be found in [[Radiation Nodes]]


<h2>Nodes</h2>
<h2>Nodes</h2>
<h3>What are Nodes?</h3>
<h3>What are Nodes?</h3>
Each encounter, whether it is a [[Normal Encounters]] or [[Robotic Encounters]], consist of different amount of Nodes. Nodes are travelable path. Each Node may have a random Node Reward.
Each encounter, whether it is a [[Normal Encounters]] or [[Robotic Encounters]], consist of different amount of Nodes. Nodes are the path through the encounter. Each Node may have a random Node Reward.


No single encounter will remain the same forever. Each level will be different from every other level, as rewards and node path are all randomly generated for every new instance.
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and the node path are all randomly generated for every new instance.


<h3>Node Path Generation</h3>
<h3>Node Rerolling</h3>
 
With the introduction of [[Layout Rerolling]] in [[Season]] 5, reward nodes and map size can now be rerolled by paying additional [[Normal Access Key]].
<table width='600' class='standardTable'>
<tr class='tableTitle'>
<td>
Tiers
</td>
<td>
Grid Size
</td>
<td>
Path to boss
</td>
</tr>
 
<tr>
<td>
1 ~ 4
</td>
<td>
3 x 3
</td>
<td>
3
</td>
</tr>
 
<tr>
<td>
5 ~ 9
</td>
<td>
3 x 3
</td>
<td>
4
</td>
</tr>
 
<tr>
<td>
10 ~ 14
</td>
<td>
3 x 4
</td>
<td>
5
</td>
</tr>
 
<tr>
<td>
15 ~ 19
</td>
<td>
4 x 4
</td>
<td>
6
</td>
</tr>
 
<tr>
<td>
20 ~ 24
</td>
<td>
4 x 4
</td>
<td>
7
</td>
</tr>
 
<tr>
<td>
25 ~ 29
</td>
<td>
4 x 5
</td>
<td>
8
</td>
</tr>
 
<tr>
<td>
30 ~ 34
</td>
<td>
4 x 5
</td>
<td>
8
</td>
</tr>
 
<tr>
<td>
35 ~ 39
</td>
<td>
4 x 5
</td>
<td>
9
</td>
</tr>
 
<tr>
<td>
40 ~ 44
</td>
<td>
5 x 5
</td>
<td>
9
</td>
</tr>
 
<tr>
<td>
45 ~ 49
</td>
<td>
5 x 5
</td>
<td>
10
</td>
</tr>
 
<tr>
<td>
50 ~ 54
</td>
<td>
5 x 6
</td>
<td>
10
</td>
</tr>
 
<tr>
<td>
55 ~ 59
</td>
<td>
5 x 6
</td>
<td>
11
</td>
</tr>
 
<tr>
<td>
60++
</td>
<td>
5 x 6
</td>
<td>
12+
</td>
</tr>
</table>


<h3>Type of Nodes</h3>
<h3>Type of Nodes</h3>
Different Nodes have different icon indicating their reward type. Reward scales according to the [[FGL Token]] entry fee, higher paid fees increases your overall reward.
Different Nodes have different icons indicating their reward type. Reward scales according to the [[Krocs]] entry fee, higher paid fees increases your overall reward.
There are a total of 5 different type of nodes in a normal encounter:<br/>
There are a total of 6 different type of nodes in a normal encounter:<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>[[Credits]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>[[Credits]] nodes<br/>
<html><img width='40' src='https://cdn.cosmicclash.io/troopers/wiki/mecha_node.png'/></html>[[Virtual Mechas]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node4.png'/></html>[[Ocuriums]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node4.png'/></html>[[Ocuriums]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node5.png'/></html>[[Gears]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node5.png'/></html>[[Gears]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node9.png'/></html>Boss nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node9.png'/></html>Boss nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node11.png'/></html>[[Miniboss]] nodes<br/>


<h3>Node Reward Multiplier</h3>
<h3>Node Reward Multiplier</h3>
Every time you clear a node, the next node's difficulty (Enemy's [[Damage]], [[Armor]] and [[Shield]]) will increase by roughly 25% and rewards onward during that encounter will increase by 10%.
Every time you clear a node, the next node's difficulty (Enemy's [[Damage]], [[Armor]] and [[Shield]]) will increase by roughly 25% and rewards during that encounter will increase by 10%.


<h2>Radiation Nodes</h2>
<h2>Radiation Nodes</h2>
[[Radiation Nodes]] are blocked on default. Players cannot travel through a blocked path.
[[Radiation Nodes]] are blocked on default. Players cannot travel through a blocked path.


With the introduction of [[Companions]] in [[Season]] 4, players can now unblock [[Radiation Nodes]] by recruiting [[Glow]].
Only [[Utility Troopers]] can enter radiation node.
 
<h2>Key Boosts</h2>
Players have the option to gain temporally boost for a single encounter by paying twice as much amount of the required [[Normal Access Key]] cost.


<b>There are currently 4 types of boosts</b>
<h2>Encounter Mods</h2>
With the introduction of [[Encounter Mods]] in [[Season]] 5, players can now customize the game's difficulty and also reward.


[[Credits]] boost: Increases [[Credits]] reward per node by 30%
<h2>Credit Cap</h2>
Players will now have to upgrade their maximum [[Credit Ratio]] in order to receive more [[Credits]] from the encounters.


[[Reputation]] boost: Increases [[Reputation]] reward per node by 50%
<h2>Updates</h2>
<pre>
Change Log


[[Ocuriums]] boost: Increases [[Ocuriums]] reward per node by 100%
Season 7
- Added upgradable Credit Cap


[[Gears]] boost: Increases [[Gears]] reward per node by 50%
</pre>

Latest revision as of 00:05, 17 February 2024

Normal Encounters

Normal Encounters are one of the 2 types of Encounters available in Outlaw Troopers.

Entering a Normal Encounter

Players can enter Normal Encounters only after they have completed the in-game tutorial. Click on the "Encounter" button on the top of the screen to open up the encounter UI, next, select Normal Encounters.

Encounter Rules

Ships (either virtual or NFTs) and Troopers, preferably ones with Tactician and Power slots, are required to enter a normal encounter. You can only equip Tactician Gears, Power Gears, and Limited Gears before you enter an encounter. Once you've entered an encounter, you can no longer change your Gears

The amount of Gears you can equip is decided by your Gear Score Limit. You can increase your Gear Score Limit by upgrading them using Artifacts

Encounters will end when you defeat the final boss or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.

Clear the boss node to unlock next tier.

Note: whenever a ship (friendly or enemy) has at least 1 remaining shields they will receive 30% less basic attack damage from their enemies

Tiers

Tiers are also known as Levels. There are unlimited tiers. First 4 tiers of Normal Encounters are free of charge, but they do not give you any Credits or Reputation.

After the fourth tier, you'll need a Normal Access Key + Krocs in order to start an encounter.

Normal Access Key cost, regardless of its amount, can be replaced by a single Discount Access Key.

Entry fees scale according to tiers, higher tiers require more keys and token to enter.

Krocs cost is capped at 300 Krocs.

Planet Types

Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.

Enemy Types

There are a total of 19 enemy types, each enemy has its own ability
Veteran: Deals 3x Damage against Wingman and Minions
Support: Regenerate and repair nearby allies' Armor and Shield
Pyro: Their Basic Attacks can apply Burn for 3 seconds
Sentinel: High Armor and Shield, their Basic Attacks can Stun and Slow
Bomber: Their Basic Attacks hit up to 2 nearby targets
Overseer: High Armor, Shield and Damage
Logistic: Fast moving units that Slow you when they come in range
Berserker: Deals more Damage when they have less Armor and Shield
Engineer: Increases nearby allies' Basic Attacks Damage and Movement Speed
Cloner: Summon a random ally to assist them whenever you use a summoning skill
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking
Sniper: Long range attacker
Lancer: Their Basic Attacks ignore Shield
Thorner: Whenever a thorner is hit, its attacker will take Damage to both Shield and Armor
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming Damage
Tanker: These units are extremely tanky, they can only be summoned by Cloners
Warper: Can instantly warp to your position
Dominators: Difficult to defeat with special abilities.
Corruptor: Extremely difficult to defeat. Can only be found in Radiation Nodes

Nodes

What are Nodes?

Each encounter, whether it is a Normal Encounters or Robotic Encounters, consist of different amount of Nodes. Nodes are the path through the encounter. Each Node may have a random Node Reward.

No single encounter will remain the same forever. Each level will be different from every other level, as rewards and the node path are all randomly generated for every new instance.

Node Rerolling

With the introduction of Layout Rerolling in Season 5, reward nodes and map size can now be rerolled by paying additional Normal Access Key.

Type of Nodes

Different Nodes have different icons indicating their reward type. Reward scales according to the Krocs entry fee, higher paid fees increases your overall reward. There are a total of 6 different type of nodes in a normal encounter:
Credits nodes
Virtual Mechas nodes
Ocuriums nodes
Gears nodes
Boss nodes

Node Reward Multiplier

Every time you clear a node, the next node's difficulty (Enemy's Damage, Armor and Shield) will increase by roughly 25% and rewards during that encounter will increase by 10%.

Radiation Nodes

Radiation Nodes are blocked on default. Players cannot travel through a blocked path.

Only Utility Troopers can enter radiation node.

Encounter Mods

With the introduction of Encounter Mods in Season 5, players can now customize the game's difficulty and also reward.

Credit Cap

Players will now have to upgrade their maximum Credit Ratio in order to receive more Credits from the encounters.

Updates

Change Log

Season 7
- Added upgradable Credit Cap