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<h2>Missions</h2>
<h2>Missions</h2>
Missions can be run by both [[Troopers]] and [[Qwitts]] to generate passive rewards. Different [[Missions]] give out different type of rewards.
[[Missions]] can be run by both [[Troopers]] and [[Qwitts]] to generate passive rewards. Different [[Missions]] give out different type of rewards. Mission rewards are calculated and given out every second even if you're not logged into the game.<br/>
One [[Trooper]] is required per [[Missions]]. You can equip your [[Troopers]] with <html><img src='https://play.outlawtroopers.io/images/grunt.png'/></html>Grunt [[Gears]] to improve the reward. Once a [[Trooper]] is sent out, it will repeat the mission infinitely until they are halted or called back.<br/>
Your [[Missions]] may be automatically halted in the following conditions:<br/>
- Your empire can't afford to pay for the Mission Cost<br/>
- One of your [[Troopers]], [[Ships]] or [[Gears]] are no longer available in either your wallet or virtual inventory<br/>


<h2>Mission Reward Bonus</h2>
<h2>Mission Reward Bonus</h2>
Mission rewards can be affected by the following: [[Empire Traits], [[Ship]] rarity, [[Troopers]] rarity, FGL Avatars and [[Gears]]
Mission reward Bonus can be affected by the following: [[Empire Traits]], [[Ships]] rarity, [[Troopers]] rarity, [[Corruption]] and [[Gears]]


<pre>
<pre>
Formula of calculating the final reward of a mission
Formula of calculating the final reward of a mission


Final Reward = Base Reward x (100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus + FGL Avatar Bonus)
Final Reward = Base Reward x max((100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus - Total Corruption * 0.1%), 0.01)
</pre>
</pre>


There are a total of 8 mission types for [[Troopers]], and 5 missio types for [[Qwitts]].
Minimum amount of Mission Reward Bonus is capped at 1% to avoid players gaining zero or negative rewards. Maximum mission reward Bonus are not capped.  


<h2>List of [[Troopers]] [[Missions]]</h2>
<h2>Mission Cost</h2>
Need a table show 6 mission types, reward, cost, penalty(corruption)
The only thing that affects Mission Cost is [[Corruption]].<br/><br/>
<br>
All Mission Cost are free as long as you have no [[Corruption]]. Every point of [[Corruption]] increases the cost of running a mission by 0.2%
(rewards : credits, ocurium(ores), virtual gear, access key, reduce corruption, robot part, virtual mecha, initiator)
 
<br>
<pre>
<br>
Formula of calculating the final cost of a mission
Trooper/Qwitt is required to run a mission. Qwitt does not require a ship but each trooper will need a ship when he/she is running mission.
 
<br>
Final Cost = Base Cost x max(Total Corruption * 0.2%, 0)
<br>
</pre>
When you send out a trooper on a mission you will send out 1 trooper at a time. You can send out as many troopers as you want/own. Once you send them out, they will run the missions forever until you call them back. But missions will be halted due to certain circumstances like troopers/gears missing when you sold them. Missions halted will also happen when you are out of resourses(credits/ores).
 
<br>
<h2>Mission Types</h2>
<br>  
There are a total of 8 Mission Types for [[Troopers]], and 5 Mission Types for [[Qwitts]].
Rewards are technically collected every single second that a trooper is out on a mission. This does not mean you will win rewards every single second as the odds per second are quite low. Costs are deducted every single second as well.
 
<br>
<h3>List of [[Troopers]] [[Missions]]</h3>
<br>
<table width='800' class='standardTable'>
There are 2 important points when you are assigning missions: costs and rewards.
<tr class='tableTitle'>
<br>
<td>
<br>
Name
You will need to manage your [[Corruption]] level in order to keep your mission cost low or even free.
</td>
<br>
<td>
<br>
Base Cost
Factors that will influence the mission rewards: [[Ship]]'s bonus, [[Trooper]]'s rarity and [[Gears]].
</td>
<td>
Base Reward
</td>
<td>
Corruption
</td>
</tr>
 
<tr>
<td>
Heist
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
30 [[Credits]] per second
</td>
<td>
5 [[Corruption]]
</td>
</tr>
 
<tr>
<td>
Hijacking
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
5 [[Ocuriums]] per second
</td>
<td>
5 [[Corruption]]
</td>
</tr>
 
<tr>
<td>
Salvaging
</td>
<td>
<font color='pink'>200 [[Ocuriums]] per second</font>
</td>
<td>
0.008% base chance to find a [[Common Gear]] per second
</td>
<td>
20 [[Corruption]]
</td>
</tr>
 
<tr>
<td>
Hacking
</td>
<td>
<font color='pink'>500 [[Credits]] per second</font>
</td>
<td>
0.0014% base chance to find a [[Normal Access Key]] per second
</td>
<td>
20 [[Corruption]]
</td>
</tr>
 
<tr>
<td>
Supervising
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
Common [[Troopers]]: -10 [[Corruption]]<br/>
Rare [[Troopers]]: -25 [[Corruption]]<br/>
Epic [[Troopers]]: -100 [[Corruption]]<br/>
Legendary [[Troopers]]: -250 [[Corruption]]<br/>
</td>
<td>
20 [[Corruption]]
</td>
</tr>
 
<tr>
<td>
Manufacturing
</td>
<td>
<font color='pink'>1000 [[Credits]] per second</font><br/>
<font color='pink'>200 [[Ocuriums]] per second</font>
</td>
<td>
0.00105% base chance to find a [[Robot Part]] per second
</td>
<td>
50 [[Corruption]]
</td>
</tr>
 
<tr>
<td>
Counterfeiting
</td>
<td>
<font color='pink'>1000 [[Ocuriums]] per second</font>
</td>
<td>
0.0012% base chance to crafting a [[Virtual Mecha]] per second
</td>
<td>
20 [[Corruption]]
</td>
</tr>
 
<tr>
<td>
A.R.C
</td>
<td>
<font color='pink'>2000 [[Credits]] per second</font>
</td>
<td>
0.0001% base chance to craft an [[Initiator]] per second
</td>
<td>
250 [[Corruption]]
</td>
</tr>
</table>
 
<h3>List of [[Qwitts]] [[Missions]]</h3>
<table width='800' class='standardTable'>
<tr class='tableTitle'>
<td>
Name
</td>
<td>
Base Cost
</td>
<td>
Base Reward
</td>
<td>
[[Corruption]]
</td>
</tr>
 
<tr>
<td>
Heist
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
5 [[Credits]] per second
</td>
<td>
0 [[Corruption]]
</td>
</tr>
 
<tr>
<td>
Hijacking
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
1 [[Ocuriums]] per second
</td>
<td>
0 [[Corruption]]
</td>
</tr>
 
<tr>
<td>
Salvaging
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
0.0003% chance find a [[Common Gear]] per second
</td>
<td>
0 [[Corruption]]
</td>
</tr>
 
<tr>
<td>
Hacking
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
0.0021% chance find a [[Robotic Access Key]]
</td>
<td>
0 [[Corruption]]
</td>
</tr>
<tr>
<td>
Supervising
</td>
<td>
<font color='lime'>Free</font>
</td>
<td>
-1 [[Corruption]]
</td>
<td>
0 [[Corruption]]
</td>
</tr>
</table>
 
<h2>Updates</h2>
<pre>Change Log
 
Season 7
- Counterfeiting's corruption rating has been reduced by 80% (from 100 to 20)
- Counterfeiting's production has been increased by 50%
</pre>

Latest revision as of 23:04, 17 February 2024

Missions

Missions can be run by both Troopers and Qwitts to generate passive rewards. Different Missions give out different type of rewards. Mission rewards are calculated and given out every second even if you're not logged into the game.
One Trooper is required per Missions. You can equip your Troopers with Grunt Gears to improve the reward. Once a Trooper is sent out, it will repeat the mission infinitely until they are halted or called back.
Your Missions may be automatically halted in the following conditions:
- Your empire can't afford to pay for the Mission Cost
- One of your Troopers, Ships or Gears are no longer available in either your wallet or virtual inventory

Mission Reward Bonus

Mission reward Bonus can be affected by the following: Empire Traits, Ships rarity, Troopers rarity, Corruption and Gears

Formula of calculating the final reward of a mission

Final Reward = Base Reward x max((100% + Gears Bonus + Empire Traits Bonus + Ship Bonus + Trooper Bonus - Total Corruption * 0.1%), 0.01)

Minimum amount of Mission Reward Bonus is capped at 1% to avoid players gaining zero or negative rewards. Maximum mission reward Bonus are not capped.

Mission Cost

The only thing that affects Mission Cost is Corruption.

All Mission Cost are free as long as you have no Corruption. Every point of Corruption increases the cost of running a mission by 0.2%

Formula of calculating the final cost of a mission

Final Cost = Base Cost x max(Total Corruption * 0.2%, 0)

Mission Types

There are a total of 8 Mission Types for Troopers, and 5 Mission Types for Qwitts.

List of Troopers Missions

Name

Base Cost

Base Reward

Corruption

Heist

Free

30 Credits per second

5 Corruption

Hijacking

Free

5 Ocuriums per second

5 Corruption

Salvaging

200 Ocuriums per second

0.008% base chance to find a Common Gear per second

20 Corruption

Hacking

500 Credits per second

0.0014% base chance to find a Normal Access Key per second

20 Corruption

Supervising

Free

Common Troopers: -10 Corruption
Rare Troopers: -25 Corruption
Epic Troopers: -100 Corruption
Legendary Troopers: -250 Corruption

20 Corruption

Manufacturing

1000 Credits per second
200 Ocuriums per second

0.00105% base chance to find a Robot Part per second

50 Corruption

Counterfeiting

1000 Ocuriums per second

0.0012% base chance to crafting a Virtual Mecha per second

20 Corruption

A.R.C

2000 Credits per second

0.0001% base chance to craft an Initiator per second

250 Corruption

List of Qwitts Missions

Name

Base Cost

Base Reward

Corruption

Heist

Free

5 Credits per second

0 Corruption

Hijacking

Free

1 Ocuriums per second

0 Corruption

Salvaging

Free

0.0003% chance find a Common Gear per second

0 Corruption

Hacking

Free

0.0021% chance find a Robotic Access Key

0 Corruption

Supervising

Free

-1 Corruption

0 Corruption

Updates

Change Log

Season 7
- Counterfeiting's corruption rating has been reduced by 80% (from 100 to 20)
- Counterfeiting's production has been increased by 50%