Layout Rerolling: Difference between revisions
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<h2>Rerolling</h2> | <h2>Rerolling</h2> | ||
Players are able reroll encounter's layout and | Players are able reroll an encounter's layout and mods before the start of a [[Normal Encounter]]. | ||
Cost of reroll: | Cost of reroll: 2 x [[Normal Access Key]] | ||
<h2>Map Size Weight</h2> | <h2>Map Size Weight</h2> | ||
Minimum Map Size: 4 x 4 | |||
Maximum Map Size: 6 x 5 | |||
Map width and height are rolled seperately with the following odds: | Map width and height are rolled seperately with the following odds: | ||
Size 3 | Size 4: 70% | ||
Size 5: 15% | |||
Size 6: 15% | |||
<h2>Encounter Mods</h2> | |||
Depending on how many credit nodes your layout contains you will have a varying number of Mods. Each credit node in your map causes one more mod to appear. | |||
<h2>List of Mods</h2> | |||
There are a total of 13 mods available, each giving different benefits and penalty: | |||
<table class='standardTable' width='900'> | |||
<tr class='tableTitle'> | |||
<td> | |||
Penalty/Mod Name | |||
</td> | |||
<td> | |||
Bonus | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
+50% enemy attack range | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
+30% enemy armor and shield | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
+20% enemy movement speed | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
Take 3% maximum shield and armor as damage on skill use | |||
</td> | |||
<td> | |||
+5% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
Enemy hits 1 additional target | |||
</td> | |||
<td> | |||
+7% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
+30% enemy basic attack damage | |||
</td> | |||
<td> | |||
+10% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
Player has -20% maximum armor and shield | |||
</td> | |||
<td> | |||
+10% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
Player has +30% active skill cooldown time | |||
</td> | |||
<td> | |||
+10% [[Credits]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
Player movement speed -20% | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
Player takes +30% damage from enemies | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
Player loses 2% of their maximum armor and shield when moving | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
Player has -30% basic attack damage | |||
</td> | |||
<td> | |||
+10% [[Reputation]] | |||
</td> | |||
</tr> | |||
</table> | |||
<h3>Additional Spawns</h3> | |||
Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90. | |||
<h2>Updates</h2> | |||
<pre> | |||
Change Log | |||
Season 6 | |||
- 30% Penalty on easy mode has been removed. | |||
</pre> | |||
<h2>Updates</h2> | |||
<pre>Change Log | |||
Season 7 | |||
- Minimum layout size increased from 3 x 3 to 4 x 4 | |||
- Maximum layout size increased from 5 x 5 to 6 x 5 | |||
- The free map layout after you have cleared an encounter will always be a 4x4 map, and can only have up to 2 maximum credit nodes | |||
- Amount of radiation node per map has been increased | |||
</pre> |
Latest revision as of 06:46, 28 October 2023
Rerolling
Players are able reroll an encounter's layout and mods before the start of a Normal Encounter.
Cost of reroll: 2 x Normal Access Key
Map Size Weight
Minimum Map Size: 4 x 4
Maximum Map Size: 6 x 5
Map width and height are rolled seperately with the following odds:
Size 4: 70%
Size 5: 15%
Size 6: 15%
Encounter Mods
Depending on how many credit nodes your layout contains you will have a varying number of Mods. Each credit node in your map causes one more mod to appear.
List of Mods
There are a total of 13 mods available, each giving different benefits and penalty:
Penalty/Mod Name |
Bonus |
+50% enemy attack range |
+5% Credits |
+30% enemy armor and shield |
+5% Credits |
+20% enemy movement speed |
+5% Credits |
Take 3% maximum shield and armor as damage on skill use |
+5% Credits |
Enemy hits 1 additional target |
+7% Credits |
+30% enemy basic attack damage |
+10% Credits |
Player has -20% maximum armor and shield |
+10% Credits |
Player has +30% active skill cooldown time |
+10% Credits |
Player movement speed -20% |
+10% Reputation |
Player takes +30% damage from enemies |
+10% Reputation |
Player loses 2% of their maximum armor and shield when moving |
+10% Reputation |
Player takes 2% of their maximum armor and shield as damage each time an enemy is defeated |
+10% Reputation |
Player has -30% basic attack damage |
+10% Reputation |
Additional Spawns
Encounter with mods that add additional spawn of certain enemy type has 10% chance to spawn addition enemy when each natural enemy spawn has occurs. Assuming a map has 90 enemies, each "Additional Spawn" mod will spawn approximately 9 extra enemies. With all 4 "Additional Spawn" mods, an encounter may spawn up to 126 enemies on average instead of the original 90.
Updates
Change Log Season 6 - 30% Penalty on easy mode has been removed.
Updates
Change Log Season 7 - Minimum layout size increased from 3 x 3 to 4 x 4 - Maximum layout size increased from 5 x 5 to 6 x 5 - The free map layout after you have cleared an encounter will always be a 4x4 map, and can only have up to 2 maximum credit nodes - Amount of radiation node per map has been increased