Empire Traits: Difference between revisions

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Empire can have random [[Empire Traits]] that make it more efficient (or inefficient).  
<h2>Empire Traits</h2>
<br/><br/>
Empires can have random [[Empire Traits]] that make it more efficient (or inefficient). Players can reroll [[Empire Traits]] simply by visiting the Empire Management -> Trait tab. A fee is required to perform a reroll.<br>
Players can reroll [[Empire Traits]] simply by visiting the [[Overview Tab]]. A fee is required to perform a reroll. Players have the option to either pay for a reroll with [[FGL Token]] or [[Credits]]. The [[FGL Token]] option is a flat amount. Rerolling with [[Credits]] on the other hand gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the [[Credits]] cost reaches its cap.
 
<br><br/>
<h2>Normal Reroll</h2>
There are a total of 10 different [[Empire Traits]], and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary. Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better [[Empire Traits]]. Note that rerolling may result in worst than you had before.
A normal reroll costs [[Credits]]. Rerolling with [[Credits]] gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the [[Credits]] cost reaches its cap.<br>
 
<h2>Lucky Reroll</h2>
A lucky reroll costs a flat 100 [[FGL Token]].  You can reroll it this way as many times as you like, you are guaranteed to have at least one legendary trait.
 
<h2>Trait types and rarities</h2>
There are a total of 10 different [[Empire Traits]], and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary. Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better [[Empire Traits]]. Note that rerolling may result in worse traits than you had before.
<br/><br/>
<br/><br/>
<i>[[Empire Traits]] are wiped and will reset after each [[Season]] ends.</i>
<i>[[Empire Traits]] are wiped and will reset after each [[Season]] ends.</i>
<br><br>
<h2>List of all traits and their effects</h2>
List of available [[Empire Traits]] and their effects:
<br>
<table width="1200" class='standardTable'>
<table width="1200" class='standardTable'>
<tr class='tableTitle'>
<tr class='tableTitle'>
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<td>Epic</td>
<td>Epic</td>
<td>Legendary</td>
<td>Legendary</td>
<td>Weight</td>
</tr>
</tr>
<tr>
<tr>
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<td>-250 [[Corruption]]</td>
<td>-250 [[Corruption]]</td>
<td>-500 [[Corruption]]</td>
<td>-500 [[Corruption]]</td>
<td>12.19%</td>
</tr>
</tr>
<tr>
<tr>
<td>Absent-Minded/Dedicated</td>
<td>Absent-Minded/Dedicated</td>
<td>-5% [[Armor]] and [[Shield]]</td>
<td>-60 [[Armor]] and [[Shield]]</td>
<td>-2% [[Armor]] and [[Shield]]</td>
<td>-30 [[Armor]] and [[Shield]]</td>
<td>+5% [[Armor]] and [[Shield]]</td>
<td>+30 [[Armor]] and [[Shield]]</td>
<td>+10% [[Armor]] and [[Shield]]</td>
<td>+60 [[Armor]] and [[Shield]]</td>
<td>+15% [[Armor]] and [[Shield]]</td>
<td>+90 [[Armor]] and [[Shield]]</td>
<td>+20% [[Armor]] and [[Shield]]</td>
<td>+150 [[Armor]] and [[Shield]]</td>
<td>4.87%</td>
</tr>
</tr>
<tr>
<tr>
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<td>+50% [[Mission Reward Bonus]]</td>
<td>+50% [[Mission Reward Bonus]]</td>
<td>+75% [[Mission Reward Bonus]]</td>
<td>+75% [[Mission Reward Bonus]]</td>
<td>4.87%</td>
</tr>
</tr>
<tr>
<tr>
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<td>+70% [[Mission Reward Bonus]], -140 [[Corruption]]</td>
<td>+70% [[Mission Reward Bonus]], -140 [[Corruption]]</td>
<td>+100% [[Mission Reward Bonus]], -200 [[Corruption]]</td>
<td>+100% [[Mission Reward Bonus]], -200 [[Corruption]]</td>
<td>12.19%</td>
</tr>
</tr>
<tr>
<tr>
<td>Incompetent/Resourceful</td>
<td>Incompetent/Resourceful</td>
<td>-500 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>-250 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>-100 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>-100 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+250 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+500 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+500 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+1,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+1,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+2,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+3,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+5,000 [[Credits]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>12.19%</td>
</tr>
</tr>
<tr>
<tr>
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<td>+200 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+200 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+500 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>+500 [[Ocuriums]] per second when you have ongoing [[Missions]] that requires [[Troopers]]</td>
<td>12.19%</td>
</tr>
</tr>
<tr>
<tr>
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<td>+30 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+30 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+50 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>+50 [[Credits]] per second for every [[Missions]] that require [[Troopers]]</td>
<td>12.19%</td>
</tr>
</tr>
<tr>
<tr>
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<td>-30% cost of upgrading [[Gears]] to the next rarity</td>
<td>-30% cost of upgrading [[Gears]] to the next rarity</td>
<td>-50% cost of upgrading [[Gears]] to the next rarity</td>
<td>-50% cost of upgrading [[Gears]] to the next rarity</td>
<td>12.19%</td>
</tr>
</tr>
<tr>
<tr>
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<td>+15% more [[Reputation]] received from [[Encounters]]</td>
<td>+15% more [[Reputation]] received from [[Encounters]]</td>
<td>+25% more [[Reputation]] received from [[Encounters]]</td>
<td>+25% more [[Reputation]] received from [[Encounters]]</td>
<td>4.87%</td>
</tr>
</tr>
<tr>
<tr>
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<td>+3% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 150%</td>
<td>+3% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 150%</td>
<td>+4% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 200%</td>
<td>+4% [[Mission Reward Bonus]] per on going [[Missions]] that requires [[Troopers]], capped at 200%</td>
<td>12.19%</td>
</tr>
</table>
<h2>Weighting of different rarities</h2>
<table width="600" class='standardTable'>
<tr class='tableTitle'>
<td>Rarity Type</td>
<td>Weight</td>
</tr>
<tr>
<td><font color='red'>Worst</font></td>
<td>12.5%</td>
</tr>
<tr>
<td><font color='pink'>Bad</font></td>
<td>25%</td>
</tr>
<tr>
<td>Common</td>
<td>25%</td>
</tr>
<tr>
<td><font color='#0099ff'>Rare</font></td>
<td>17.5%</td>
</tr>
<tr>
<td><font color='magenta'>Epic</font></td>
<td>12.5%</td>
</tr>
<tr>
<td><font color='orange'>Legendary</font></td>
<td>7.5%</td>
</tr>
</tr>
</table>
</table>

Latest revision as of 23:10, 17 February 2024

Empire Traits

Empires can have random Empire Traits that make it more efficient (or inefficient). Players can reroll Empire Traits simply by visiting the Empire Management -> Trait tab. A fee is required to perform a reroll.

Normal Reroll

A normal reroll costs Credits. Rerolling with Credits gets more expensive each time and the cost caps out at 100 million per reroll. You may continue to reroll even if the Credits cost reaches its cap.

Lucky Reroll

A lucky reroll costs a flat 100 FGL Token. You can reroll it this way as many times as you like, you are guaranteed to have at least one legendary trait.

Trait types and rarities

There are a total of 10 different Empire Traits, and they come in 6 different rarities: Worst, Bad, Common, Rare, Epic, and Legendary. Worst and bad are of the negative variety. If you have either of the two lowest levels you will likely want to reroll these in order to acquire better Empire Traits. Note that rerolling may result in worse traits than you had before.

Empire Traits are wiped and will reset after each Season ends.

List of all traits and their effects

Name of Trait Worst Bad Common Rare Epic Legendary Weight
Corrupted/Trustworthy +200 Corruption +100 Corruption -50 Corruption -100 Corruption -250 Corruption -500 Corruption 12.19%
Absent-Minded/Dedicated -60 Armor and Shield -30 Armor and Shield +30 Armor and Shield +60 Armor and Shield +90 Armor and Shield +150 Armor and Shield 4.87%
Wasteful/Efficient -20% Mission Reward Bonus -10% Mission Reward Bonus +15% Mission Reward Bonus +30% Mission Reward Bonus +50% Mission Reward Bonus +75% Mission Reward Bonus 4.87%
Shortsighted/Opportunism -50% Mission Reward Bonus, +100 Corruption -10% Mission Reward Bonus, +20 Corruption +10% Mission Reward Bonus, -20 Corruption +30% Mission Reward Bonus, -60 Corruption +70% Mission Reward Bonus, -140 Corruption +100% Mission Reward Bonus, -200 Corruption 12.19%
Incompetent/Resourceful -250 Credits per second when you have ongoing Missions that requires Troopers -100 Credits per second when you have ongoing Missions that requires Troopers +250 Credits per second when you have ongoing Missions that requires Troopers +500 Credits per second when you have ongoing Missions that requires Troopers +1,000 Credits per second when you have ongoing Missions that requires Troopers +3,000 Credits per second when you have ongoing Missions that requires Troopers 12.19%
Dependent/Self-Reliant -50 Ocuriums per second when you have ongoing Missions that requires Troopers -20 Ocuriums per second when you have ongoing Missions that requires Troopers +50 Ocuriums per second when you have ongoing Missions that requires Troopers +100 Ocuriums per second when you have ongoing Missions that requires Troopers +200 Ocuriums per second when you have ongoing Missions that requires Troopers +500 Ocuriums per second when you have ongoing Missions that requires Troopers 12.19%
Unimaginative/Creative -10 Credits per second for every Missions that require Troopers -5 Credits per second for every Missions that require Troopers +10 Credits per second for every Missions that require Troopers +20 Credits per second for every Missions that require Troopers +30 Credits per second for every Missions that require Troopers +50 Credits per second for every Missions that require Troopers 12.19%
Inability/Craftmanship +50% cost of upgrading Gears to the next rarity +20% cost of upgrading Gears to the next rarity -10% cost of upgrading Gears to the next rarity -20% cost of upgrading Gears to the next rarity -30% cost of upgrading Gears to the next rarity -50% cost of upgrading Gears to the next rarity 12.19%
Ruined/Advanced -20% more Reputation received from Encounters -10% more Reputation received from Encounters +5% more Reputation received from Encounters +10% more Reputation received from Encounters +15% more Reputation received from Encounters +25% more Reputation received from Encounters 4.87%
Disorganized/Organized -2% Mission Reward Bonus per on going Missions that requires Troopers, capped at -100% -1% Mission Reward Bonus per on going Missions that requires Troopers, capped at -50% +1% Mission Reward Bonus per on going Missions that requires Troopers, capped at 50% +2% Mission Reward Bonus per on going Missions that requires Troopers, capped at 100% +3% Mission Reward Bonus per on going Missions that requires Troopers, capped at 150% +4% Mission Reward Bonus per on going Missions that requires Troopers, capped at 200% 12.19%

Weighting of different rarities

Rarity Type Weight
Worst 12.5%
Bad 25%
Common 25%
Rare 17.5%
Epic 12.5%
Legendary 7.5%